Cultures

Elven Cultures

From the depths of forests to the peaks of waves, elves have created communities tied to every aspect of nature. While rooted in elvish heritage and druidic traditions, these settlements can still display a wide variety of species.

Wild Villages, Aquatic Settlements, Elven Cities

Feykin Cultures

Roving feykin camps were formed by those cast aside by the fey courts and are intended for all who don’t fit into normal society. While often chaotic with little to no organization, they remain exceedingly welcoming.

Goblin Camps, Brownie Camps, Gnome Camps

Orcish Cultures

Regardless of if they are transient or not, orcish communities are highly religious and are frequently dedicated to a select god, or gods. Any who are willing to dedicate themselves to a god are welcome.

Temple Village, Nomadic Tribes, Wandering Orcs

Godtouched Cultures

Highly varied and often insular, depending on the origin and history of the godtouched line, these communities are often found tucked away within other cultures or spanning across entire continents.

Wildborn, Familial, Dynastic

Dwarven Cultures

Deep in the earth, carved into the stone below grand mountains, are dwarven cities. They stand as hubs of civilization, full of trade, innovation, and individuals from all walks of life.

Mining Clan, Crafter Clan, Merchant Clan, Satellite Cultures

Elementborn Cultures

Centered around the highly specialized arcane art of memory tracing that makes elementborn possible, these cultures show an emphasis towards self-discovery and the collection of knowledge.

Forgeheart City, Forge-Wizard Conclave, Adventureborn